Instructional Design for STEAM Camp

STEAM Academic Camp:  TAP (Topics, Audience, and Purpose)

Topics

Careers in Science, Art, and Technology:  Exploring Career Opportunities in STEAM

 

Learn To Talk Like An Astronaut:  Building Scientific Academic Vocabulary

 

Fun With Magnets:  Understanding Magnetic Force

 

What Is The Big Deal With Space Weather?   

 

You Be The Teacher:  Checking for Understanding

 

Creating eBook Reflections:  Reflecting on Solar Storms, MMS Mission, Magnetic Force, Career Opportunities, and extended learning field trips

 

Building a Zip Line

 

Designing and programing a Robot

 

Building a Community Showcase

 

Purpose:

 

Students will be placed in small groups and will learn about the process and purpose of the MMS mission so that students understand the background of magnetic force, space weather, auroras, solar storms, careers, and the MMS Mission.  Afterwards, students can complete the MMS Challenge and create a community showcase.  Students and teachers will learn how STEAM affects all content areas during this exercise.  Teachers will also be placed in small groups and will pick the area that they feel would benefit them the most in the classroom next fall and/or area of interest. 

 

Audience 4-6 grades students:  STEAM (Science, Technology, Engineering, Art, and Math)

 

NEEDS

 

Instructor Needs:  Introduction to objectives and purpose of STEAM camp, science vocabulary on NASA’s MMS mission, options for integration tools for teachers to facilitate, concerns, training on integration apps and how to build an eBook, Questions and connections to content area needed., strategies to evaluate student work and progress.   

 

Student Needs:  Engaging activities that are “camp” like that will expose students to new academic vocabulary that address diverse learning styles, hands on activities, planning, communication with parents,  inclusion of multicultural activities and perspectives, options on choices for students, feedback from students, student evaluation strategies. 

 

Environmental Resources:  iPads, iPods, and MacBook Airs, Lego WeDo and Lego NXT systems, Smart Boards, Projectors, and Speakers, paper, markers, art supplies, tape, and Legos.

 

Instructors are being trained daily on different skill sets, and these 18 teachers received training on Tuesday June 12 and Wednesday June 13 from 4:00-5:00 PM. 

 

Learning Expectations:

 

Course Goals and Objectives:

 

Learning goal 1.0:  Students will explore scientific academic vocabulary and on solar storms, auroras, the sun, scientific method, and the Earth’s magnetosphere. 

 

Objective 1.1:  Students will create an informative video on the meaning of their favorite scientific vocabulary term relating to solar storms, auroras, scientific method, the sun, or the Earth’s magnetosphere.

 

Learning goal 2.0:  Students will conduct collaborative research and apply the scientific method to evaluate results. 

 

Objective 2.1:  Students will research from a variety of preselected resources in collaborative groups questions important to the background of NASA’s MMS Mission on solar storms, the sun, the Earth’s magnetosphere, MMS Mission,  and the scientific method.

 

Objective 2.2:  Students in collaborative groups will create an instructional presentation from research.  Research presentations will be published and shared to a mobile audience. 

 

Learning goal 3.0:  Students will explore and experiment with magnetic fields following the scientific method. 

 

Objective 3.1:  Students will create their own magnet following the scientific method approach.   

 

Objective 3.2:  Students will create their own compass to further understand magnetic force following the scientific method approach. 

 

Objective 3.3:  Students will create an ebook in collaborative groups to reflect learning experiences. 

 

Learning goal 4.0:  Students will understand robotic design concepts, practice teamwork, apply problem solving, and understand simple machine language.

 

Objective 4.1:  Students will plan, design, build, and work as teams to have a lego bicycle ride a zip line.

 

Objective 4.2:  Students will be able to identify and understand how math and science applies to simple machines. 

 

Objective 4.3:  Students will design, build, and work as teams to build a robot.

 

Objective 4.4:  Students will be able to modify and problem solve to enhance their robotic production.

 

Objective 4.5:  Students will be able to program their robot to utilize sensors. 

 

Learning goal 5.0:  Students will explore career pathways and opportunities in the field of STEAM. 

 

Objective 5.1 Students will develop questions to ask an expert in the field of STEAM: scientist, artist, journalist, technologist, engineer, or architect.  Questions will be shared electronically. 

 

Learning Activities: 

 

  1. Students will think about questions to ask a career professional in the area of STEAM. 
  2. Students will record pre-interview questions for a professional in their career interest.
  3. Students will interview via video conference/in person a professional in the field of STEAM. 
  4. Students will pick their favorite scientific word from an academic word wall.
  5. Students will research the word to find the scientific meaning and create a vocab video on the meaning of the word using 3-5 images.
  6. Students will explore magnets and magnetic force.  Students will build an electro-magnet following the scientific method.  Students will record reflections.
  7. Students will explore and research topics related to the sun and solar weather.   Students will understand how to predict solar weather and review past solar weather activity to compare and contrast solar weather reporting and solar weather impact on human life. 
  8. Students will create an informative eBook from experiences in Careers, solar weather, academic vocabulary, and magnetic force learning experiences.
  9. Students will conduct a pre-evaluation on what they know and/or need to know about robotic systems.

10. Students will become familiar with robotic kits, classroom management of robotics, and

11. Students placed in teams will problem solve to build a zip line.

12. Students will plan, design, and build a robotic system.

13. Students will program their robotic system to utilize a sensor.

14. Students in teams will plan, coordinate, and produce a  community showcase or museum exhibit based on complete learning experiences . 

 

Assessment: 

 

Scientific Community Showcase

 

Evaluation: 

 

Peer Review, Student Self Evaluations, Reflections

 

Timeline/Calendar: All training with teachers is small group based. 

 

June 4:  Teacher PD On purpose of STEAM camp, MMS mission purpose, and practiced 21st century skills:  Worked You Be The Teacher and was given a STEAM camp overview.

 

June 11:  STEAM camp kick off with Digital artist, ice breaker activities, and participate in You Be the Teacher, Learn To Talk Like An Astronaut, and Fun With Magnets. 

 

Teacher training after camp on what is the Big Deal with Space Weather, Careers in Science, Art, and Technology.

 

Juen 12:  STEAM Camp:  Build paper rockets, What is the Big Deal with Space Weather, Careers in Science, Art, and Technology, You Be the Teacher, Learn to Talk Like an Astronaut , and Fun With Magnets.

 

Teacher Training:  Using Gimp for Academic vocabulary, Using Animoto for Vocabulary and Video Production, Blogging tools and Introduction to iPad Apps

 

June 13:  MMS Challenge with students at STEAM camp

 

Teacher Training:  Building an eBook, Design a Zip Line

 

June 14-17:  NASA trip, teachers and students will build an eBook

 

June 19:  eBook Reflections with students, Design a Zip Line

 

Teacher Training:  Strategies to help student design and  Build a Community Showcase

 

June 22:  Build a Community Showcase Event

 

Student Evaluations Daily

 

Teacher Training and Learning Evaluations:  June 11 and June 22

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About instructionaltechnologist101

Instructional Technologist 1 to 1, Avid change agent, Mac Enthusiastic, Implemented K12 1:1 program, managed offsite curriculum center in community museum, learner, PhD student in Educational Technology at University of North Texas. The future is now! www.why-steam.com

Posted on July 3, 2012, in Uncategorized and tagged , , . Bookmark the permalink. Leave a comment.

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